![]() ![]() I hope the developers can look into the way these targets are being selected and try to make them a little more random. The enemy Diredemon uses roulette (algorithm runs - selects target A), your monster uses roulette (algorithm runs and gets A again - player action made so alters conditions) then your other monster uses roulette (algorithm runs and gets target B - player action made so alters conditions). Both being “roulette” skills I guess they work off the same algorithm and maybe it’s because it only changes when the player performs an action.Į.g. However, what I did notice was any enemy Diredemon I came up against would sleep roulette the exact same target my death roulette would then hit. There was a slight pattern to the targeting but nothing I could accurately distinguish. In the recent UC I teamed up my shivadragon with the two death roulette HG monsters. Sometimes it’s even as many as 20 times in a row.Īll games need programming for these sorts of things and they’re never truly random but I’m surprised to see just how predictable things like one-on-one are and I’m sure that goes for death revenge, sudden death and things like death roulette. I’d be doing nothing different and literally starting the fight over and over. And I’m being serious when I say it will regularly miss that same monster 10 times in a row then I’ll get a lucky time it misses something else once before it will miss the original one 10 more times. ![]() That one it misses happens to be the one it will miss over and over again. Occasionally the one it misses is a really annoying monster so I’ll restart the battle and try again. Notice how actually that’s all monsters with passives related to stun… strange. After that it’s generally stun immune monsters. If there is no AP or SE protector then it likes to miss a TT. If there is a standard AP legendary, one-on-one likes to miss it (less frequently than above, but if there are two out then practically guaranteed one will be missed). If there’s a SE protector which has been stunned, the one-on-one likes to sleep everything else. I’ve used one-on-one in my front line for many months and notice how the one monster which isn’t hit I can now predict with almost ~80% accuracy. There are definitely algorithms for the “random target” which mean that under certain conditions there are particular monsters which are way more likely to be hit / missed. ![]()
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